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Forums › General › General › Play-by-Post Forum › DSP game?

DSP game?
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The following users give thanks for this topic Anonymous - Wed Jul 09, 2008 04:00 PM
unleashed
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Post Post subject: Re: DSP game?
Posted: Tue Jun 02, 2009 01:21 AM
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NLF I have one question you have some influence over ... when does Shahab reappear in the camp timeline? Smile

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Post Post subject: DSP game?
Posted: Tue Jun 02, 2009 12:43 PM
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I'd like to spend some XP for the downtime period.

1d12 Hit Die = 540 xp
+1 BAB = 215 xp

Skills:
Sense Motive 1 -> 4 = 27xp
Psicraft 1 -> 4 = 27xp
Bluff 1 -> 4 = 27xp
Spot 1 -> 4 = 27xp
Listen 1 -> 4 = 27xp
Intimidate 1 -> 4 = 27xp
Gather Information 1 -> 4 = 27xp
Survival 1 -> 4 = 27xp

Skills total: 8x27 = 232 xp

Manifester level 5 -> 6 = 150xp

XP left after advances: 125xp

HP: +11 (total: 47)
PP: +3 (total: 24)

Once these increases are OK'd with you NLF, I'll add them to the character.


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Nonlethal_Force
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Post Post subject: Re: DSP game?
Posted: Tue Jun 02, 2009 05:51 PM
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unleashed wrote:
NLF I have one question you have some influence over ... when does Shahab reappear in the camp timeline? Smile

Well ... he would be there already if he'd have just stayed there to begin with ... Razz More seriously, he'll be showing up once the main group sets out to do something.

A_a wrote:
Oh, I figured that since you said you had "a way to bring the party together" that you had something planned.

Yeah, it was called "End Shahab's hunt successfully, let the main group come to a conclusion, have Shahab arrive." Still the same plan. Although, there is much less reason to have Shahab come together withthe party since the party is splitting up yet again.

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Post Post subject: Re: DSP game?
Posted: Wed Jun 03, 2009 12:19 AM
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wait, did we gain a full level's worth of XP yet A_a? limit is level +2 for any ability, so unless we did we can't pick up MLs...

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Post Post subject: Re: DSP game?
Posted: Wed Jun 03, 2009 03:15 AM
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The following are approved:

Angellis_ater wrote:
1d12 Hit Die = 540 xp
Sense Motive 1 -> 4 = 27xp
Psicraft 1 -> 4 = 27xp
Bluff 1 -> 4 = 27xp
Spot 1 -> 4 = 27xp
Listen 1 -> 4 = 27xp
Intimidate 1 -> 4 = 27xp
Gather Information 1 -> 4 = 27xp
Survival 1 -> 4 = 27xp

My only question is that the HP increase should be +9, not +11, making Kizzt's total 45, not 47. I'm open to hearing why you thought it would be +11, though.


The following are not approved:

A_a wrote:

+1 BAB = 215 xp
Manifester level 5 -> 6 = 150xp

For these reasons:
Kizzt has already bought the 215 XP level for BAB
Manifester level cannot be increased until Kizztis 4th level

With the alterations that I made, I have Kizzt at having spent 4,897 XP - not counting the 1,500 XP that was the start-up value.

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Post Post subject: DSP game?
Posted: Wed Jun 03, 2009 03:17 AM
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By the way, I'm considering opening the game up to Complete Gear for those who are interested in using the resource. It shouldn't really change the balance of the game, so players would not be required to pick it up. What it would mean is those players who use it can essentially ignore party treasure (as it would hurt their IP pool anyway) and those players who don't use the resource would essentially get all the treasure (which I would of course decrease accordingly to make sure the game is balanced. I am open to opinions on this, especially since handing out treasure is my absolute least favorite aspect of DMing.

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Post Post subject: Re: DSP game?
Posted: Wed Jun 03, 2009 04:24 AM
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i was wondering if you would be considering that, and personally i'm all for it. i know i, for one, was trying to figure out how you could have plausibly kept us appropriately equipped for our level when we're way out in the middle of nowhere... if you start sending out teams of assassins carrying huge bags of gold or valuable psionic items all the time, it starts to feel a little weird...

(edit: one concern, does the 'town' get to have it's own set fund? ie will the cost of paying the colonists, buying supplies for the town, equipment for the town, etc come out of personal funds, or can we designate money to be 'town money' and so long as we don't use it for our characters we'd be good to go?)

(alternate possibility: we could each be able to assign a small portion of our allotment to a communal 'town' pool, to be able to enchant buildings and suchlike... of course, first we'll need DSP to write a book about enchanting buildings. or use the 3.0 SBG, but that's not gonna nearly cover the cost...)

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Post Post subject: Re: DSP game?
Posted: Wed Jun 03, 2009 07:41 AM
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Nonlethal_Force wrote:
The following are approved:

Angellis_ater wrote:
1d12 Hit Die = 540 xp
Sense Motive 1 -> 4 = 27xp
Psicraft 1 -> 4 = 27xp
Bluff 1 -> 4 = 27xp
Spot 1 -> 4 = 27xp
Listen 1 -> 4 = 27xp
Intimidate 1 -> 4 = 27xp
Gather Information 1 -> 4 = 27xp
Survival 1 -> 4 = 27xp

My only question is that the HP increase should be +9, not +11, making Kizzt's total 45, not 47. I'm open to hearing why you thought it would be +11, though.

You DO add your Constitution bonus (+2) to each Hit Die, right? So, 9 is 75% of a d12 + Constitution bonus (+2) for a total of +11.


Quote::
The following are not approved:

A_a wrote:

+1 BAB = 215 xp
Manifester level 5 -> 6 = 150xp

For these reasons:
Kizzt has already bought the 215 XP level for BAB
Manifester level cannot be increased until Kizztis 4th level

With the alterations that I made, I have Kizzt at having spent 4,897 XP - not counting the 1,500 XP that was the start-up value.

Ok, I must have misread my BAB and the new BAB. That's fine with me, it was, after all, a fair mistake. So I have another 365 xp eh? Almost 500 left, what should I do with that then?...


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Post Post subject: DSP game?
Posted: Wed Jun 03, 2009 09:15 AM
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I'm OK with Complete gear, I'll just have to buy it.

However, how does it allow for things like what we're currently doing in the IC thread (i.e. purchasing guard dogs/lizard)?
If I read CG review correctly, it'as about dumping treasure entirely, so how does one handle the various (really cheap, I agree, when compared to the mandatory magical stuff) mundane purchase (food, lodging, misc goods) under CG?

=A=

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Post Post subject: Re: DSP game?
Posted: Wed Jun 03, 2009 02:24 PM
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Angellis_ater wrote:

You DO add your Constitution bonus (+2) to each Hit Die, right? So, 9 is 75% of a d12 + Constitution bonus (+2) for a total of +11.

No. CON bonus is based on overall character level. (CC p.6)

Angellis_ater wrote:

Ok, I must have misread my BAB and the new BAB. That's fine with me, it was, after all, a fair mistake. So I have another 365 xp eh? Almost 500 left, what should I do with that then?...

Yeah, a fair mistake indeed. My denial of the BAB purchase wasn't really a denial since he already had it! As for what to spend it on, how much total XP do you have for Kizzt?

Asurya wrote:
However, how does it allow for things like what we're currently doing in the IC thread (i.e. purchasing guard dogs/lizard)?
If I read CG review correctly, it'as about dumping treasure entirely, so how does one handle the various (really cheap, I agree, when compared to the mandatory magical stuff) mundane purchase (food, lodging, misc goods) under CG?

CG doesn't eliminate treasure at all. It can - and in an ideal world it would eliminate the need for money to buy the big expensive magical items. But there'sno reason that the person using CG couldn't hold onto a few hundred gold - essentialy for RP purposes (guard dogs, tipping barkeeps, etc).

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Post Post subject: DSP game?
Posted: Wed Jun 03, 2009 04:11 PM
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Ya im almost positive that "RP gold" was mentioned in the complete gear thread. that being said i know the World of Warcraft book has a whole chapter on how a town can essentially level up to mimic the similar concept in the RTS games. While i think such a thing would be awesome to use im not sure if NLF would want to use a 3rd party book. However if he could create something similar(Complete City? lol) that would be amazing

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Post Post subject: DSP game?
Posted: Wed Jun 03, 2009 05:23 PM
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No, not interested. IPs in CG work the same as gps in a standard with the exception that it means that it is out of the DMs hands. If the players want something magical, they can use their own IPs should we go that route.

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Post Post subject: DSP game?
Posted: Wed Jun 03, 2009 08:54 PM
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Complete Gear is about MAGICAL items, the "worldbreaking" stuff, from everburning torches to planar artefacts. Very Happy So horses and dogs are still in.

Edit: Hmmm, pushing "Submit" a few hours after you write something leads to funny replies.

@NLF: Awesome, I'm incompetent when it comes to reading. In that case, +9 hp it is! Very Happy I'll do all the recalculations. Oh, and by my numbers I'd hve 490 xp left. Very Happy


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Post Post subject: Re: DSP game?
Posted: Thu Jun 04, 2009 02:13 AM
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Angellis_ater wrote:
Complete Gear is about MAGICAL items, the "worldbreaking" stuff, from everburning torches to planar artefacts. Very Happy So horses and dogs are still in.

Edit: Hmmm, pushing "Submit" a few hours after you write something leads to funny replies.

@NLF: Awesome, I'm incompetent when it comes to reading. In that case, +9 hp it is! Very Happy I'll do all the recalculations. Oh, and by my numbers I'd hve 490 xp left. Very Happy
complete gear covers everything, and having those minor non-magical items cuts into your personal magical item supply in the same way as allocating that gold to potions or whatever would.

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Post Post subject: Re: DSP game?
Posted: Thu Jun 04, 2009 02:40 AM
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Jaid wrote:
complete gear covers everything, and having those minor non-magical items cuts into your personal magical item supply in the same way as allocating that gold to potions or whatever would.

While technically correct, Jaid, there would be nothing wrong with a GM saying that there is a buffer of 100-300 gps that every player can have access to. That would allows them to buy things like horses, their mundane equipment, etc. Assuming that the GM allows MWK qualities to be covered by IPs instead of GPs, 100-300 gps should be plenty, really.

But technically, you are absolutely correct. You total up your mundane wealth and subract that from your IP pool. Thus, you can mix gold and influence in thesame game.

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Post Post subject: Re: DSP game?
Posted: Thu Jun 04, 2009 09:50 AM
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Nonlethal_Force wrote:
unleashed wrote:
NLF I have one question you have some influence over ... when does Shahab reappear in the camp timeline? Smile

Well ... he would be there already if he'd have just stayed there to begin with ... Razz More seriously, he'll be showing up once the main group sets out to do something.

True, true, but where's the fun in that. Razz

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Post Post subject: Re: DSP game?
Posted: Thu Jun 04, 2009 02:17 PM
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unleashed wrote:
True, true, but where's the fun in that. Razz

I hear ya. And, he's back ... in case you didn't see it.

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Post Post subject: DSP game?
Posted: Thu Jun 04, 2009 02:24 PM
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Asurya in Game thread wrote:
OoC: well put NLF, the detached tone of Maphid made me laugh!

Well, don't have Sanji think that it was anything personal. In reality, having Maphid speak while Sanji was still present would just further covolute the timeline with people having multiple conversations in multiple points in time. By having Maphid speak, those conversations could all be resolved and action could once again just be "present." So, it was nothing personal, just a way to get Sanji (and the rest) in one place and one conversation!

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Post Post subject: DSP game?
Posted: Sat Jun 20, 2009 06:08 AM
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Okay, so we haven'tgone very far lately. And part of that is my fault. But we're not going to go very far for at least another week. I'm going to be away for a week. Just leting y'all know.

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Post Post subject: Re: DSP game?
Posted: Sat Jun 20, 2009 07:24 PM
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pretty sure A_A has been busy the past week also, so i wouldn't blame yourself too much Wink

hope you enjoy whateveritis that you're doing for the next week =P

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