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| Fenris wrote: |
| Now my skills were off a little. 8 points. I calculated 279 initially, the sheet came up with 271. Which I think is just rounding error between us. Oh and you were right, the zero took care of the progression variable issue. |
| Nonlethal_Force wrote: | ||
Yeah, rounding is an unfortunate consequence of spreadsheets. But I'm glad the zero worked out for ya! |
| unleashed wrote: |
| Why is rounding an unfortunate consequnece of spreadsheets? |
| Nonlethal_Force wrote: |
Okay, here we have the finalized version (You know ... until something else needs changed.) The fixes in this revision are:
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| unleashed wrote: |
| Just noticed your Save Progression Purchase table isn’t long enough to accommodate 20 levels of saves (only allows 19 due to extra line of information at the top compared to first two tables). |
| unleashed wrote: |
| Not a fault as such, but you should probably have all Individual Armour and Weapons cap XP Cost at a quantity of 5 or higher otherwise it just gets silly. (Yes I know if they buy more than 5 individual armour/weapons they might as well use the all option, but that might not be what some people want.) |
| unleashed wrote: |
| I assume we’re not worrying too much about wrong numbers coming up before all required numbers are entered like Use-Variable/Progression-Variable Abilities on the Feats-Abilities tab (where it calculates as if there’s a ½ use entered before you enter the number of uses) |
| unleashed wrote: |
| or Total PP on the Psionics tab (which is adding manifester level into the calculation before an ability score is entered), but I’ll mention them anyway just in case. |
| Unleashed wrote: |
| I’m getting rounding up on both Unspent XP (incorrect) and Spent XP (correct) [6,180 XP to spend and I’m getting 5,720 XP Spent and 461 Unspent XP; I’m spending 292.5 XP on power points so you can see where the problem is coming from]. |
| Unleashed wrote: |
| Also, Needed XP at the end of the level calculation seems to be out by 1 XP (well more accurately 0.5 XP, see above). |
| Unleashed wrote: |
| Experience Spent calculation cell: =ROUNDUP(SUM(BE38,Skills!BD39,'Feats-Abilities'!BB43:BD43,Psionics!AS40,Spellcasting!AS40),0) Which means all the cells that reference that number use the rounded up figure rather than the actual figure the spreadsheet calculated. |
| uNLEASHED wrote: |
| Unspent XP calculation cell: =SUM(BE3,-BE6) Needed calculation cell: =SUM(BE10,-BE8) |
| unleashed wrote: |
| Not a fault as such, but you should probably have all Individual Armour and Weapons cap XP Cost at a quantity of 5 or higher otherwise it just gets silly. (Yes I know if they buy more than 5 individual armour/weapons they might as well use the all option, but that might not be what some people want.) |
| Nonlethal_Force wrote: | ||
In truth, I'm not worried this at all for a very specific reason. According to the rules of CC, decimals should NEVER come up as a final result anyway. Players buying PP for characters using the 50% progression are advised to either buy their powerpoints in pairs (2 for 195 XP) or to pay 98 XP per point (which is no big deal since they're also getting a huge discount already. So, if one is following the rules of Complete Control, one should never have a decimal on their character sheet because of Power Points! |
| Nonlethal_Force wrote: | ||
I knew there was something else that I was ommitting. Remember that according to the rules, the weapons/armor proficiencies can only be bought as such at character creation with the Initial XP. After the character begins adventuring, if they want to increase their weapon/armor proficiencies they have to buy it as one of the feats. This is a balance issue. After all, by fifth level or so even being proficient with exotic weapons is dirt cheap otherwise. So, either a player dumps their start-up XP on proficiencies or they pay the cost in feats later on. I know this doesn't invalidate your concern at all - a cap can still be put on. But it isn't like a player is going to be buying more of these than what they do at first level. |
| Nonlethal_Force wrote: |
| Both of Shahab's arrows fly wide of the target. {OOC: Yes, I did note the lack of penalty for firing into melee. Sorry, Unleashed!} |
| unleashed wrote: |
| True, but the spreadsheet doesn't allow you to calculate the PP total at 98 XP per point as it is, and CC says [A Game Master can easily round up to 98 XP or allow there players to buy them in pairs for 195 XP.], not that they should. |
| Unleashed wrote: |
| My concern though was that the spreadsheet was giving a result that didn't add up as it was displayed (showing the numbers 5,720 + 461 which add up to 6181, not 6180 as the correct numbers should). Obviously my fix is wrong though as the problem needs to be fixed at the source rather than at the end, so instead of the change I offered before... |
| Angellis_ater wrote: |
| Rules questions for the game: What would be necessary to create items that allow the following: - Extend the range of an active Worldthought Network - Allow a user of the item to manifest Mindlink into the Network itself, regardless of the actual range to it? |
| Lordmonkeysama wrote: |
| I think the best bet is to look to a Rod of Enlarge and maybe go from there. You're taking an ability that is designed to have a limit, and there for Jaid's suggestion aren't as good to go by, since those abilities are more or less supposed to be limitless. |
| Lordmonkeysama wrote: |
| Of course, at 16th level the range increases to any, so A_A should just wait, lol. |
| Jaid wrote: |
| the difference is that a society mind's class abilities don't increase linearly, |
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