Forays Into Destruction --> CST
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Post subject: Forays Into Destruction --> CST
Posted: Wed Jul 16, 2008 09:32 PM
This thread is especially for those involved in Nonlethal Force's PbP game. The goal is to keep this thread as uncluttered as possible, so I am asking that only those posting character sheets use this thread. Any and all questions (by the players or any readers of the game) regarding the characters presented below are welcome, but please ask them in the Out-of-Character thread here.
Thank you in advance for understanding!
NLF
EXPERIENCE AWARDS:
SPOILER! Click here to read.
Current Levels as of 6/30/09
Finn - 5,330
Kess - 5,330
Kizzt - 5,000
Sanji - 5,100
Shahab - 5,330
Awards 300 XP - Jungle Cat - Finn, Kess, Shahab 230 XP - Assassin Pair - Finn, Kess, Shahab 300 XP - Assassins - Sanji, Kizzt 300 XP - Encounter with EWO - Finn, Kess, Kizzt, Sanji, Shahab 300 XP - Complete Control Gift - Finn, Kess, Kizzt, Sanji, Shahab 100 XP - NLF's oops gift - Finn, Kess, Kizzt, Sanji, Shahab 350 XP - 6 Assassins - Finn, Kess, Kizzt, Sanji, Shahab 100 XP - Character Calculator Trial - Finn, Kess, Sanji, Shahab (LMS' Unnamed Character) 200 XP - Native/Camp arcs - Finn, Kess, Kizzt, Sanji, Shahab 300 XP - Interaction with EWO's tribe - Finn, Kess, Kizzt, Sanji, Shahab 150 XP - DM Challange {CC Excel Char Sheet} - Finn, Kess, Kizzt, Sanji, Shahab
Last edited by Nonlethal_Force on Wed Jun 03, 2009 02:19 AM; edited 9 time in total
Post subject: Re: Forays Into Destruction --> CST
Posted: Thu Jul 17, 2008 08:00 AM
Assim
Male| Xeph| Soulknife 3
3,530XP| Zero Spent| Initial XP Amount n/a| XP Remaining n/a
Size Medium
Init: +3(+9 while psionically focused)
Senses: Darkvision 60’, Listen+7, Spot+7.
Languages: Common.
Ability Scores: STR: 10, DEX: 16, CON: 12, INT: 16, WIS: 12, CHA: 12
--------------------------------------------------
Special Characteristics: Naturally Psionic: Xephs gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. Burst (Su): Three times per day, a Xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the Xeph’s base speed. A burst of speed lasts 3 rounds.
[b[Class Abilities and level[/b]:
Mindblade(Su), Level 1 Soulknife, Throw Mindblade(Ex), Level 2 Soulknife, Psychic Strike+1d8(Su), Level 3 Soulknife. Feats: Mindblade Swiftstrike(1), Weapon Focus(1, B), Speed of Thought(1, B), Deceptive Blade(2nd, B), Subconscious Reflexes(3rd) Skills: Bluff+7(6 ranks, +1 Wis), Concentration+6(5 ranks, +1 Con), Craft(Trapmaking)+7(4 Ranks, +3 Int), Gather Information+4(3 ranks, +1 Cha), Hide+9(6 ranks, +3 Dex), Listen+6(5 ranks, +1 Wis), Move Silently+9(6 ranks, +3 Dex), Search+5(2 ranks, +3 Int), Spot+6(5 ranks, +1 Wis), Tumble+9(6 ranks, +3 Dex) Possessions: Leather Armor, Explorer's Outfit, Masterwork Artisan's Tools, Thunderstone(x4), Tanglefoot Bag(x4), Smokestick(x5), Tent, Shovel, Sledge, Silken Rope(50ft), 2 weeks of trail rations, Miner's Pick, Hammer, Flint and Steel, Crowbar, Caltrops(x5), Bedroll, Backpack.
Assim was born under a New Moon, with the sign of the Trickster constellation high in the sky. He began playing pranks around the same time he learned to walk, though the pranks quickly began to get out of control. Around the age of 5, he played his grandest prank, one that ended up humiliating all of the town’s elders. Sadly, he was caught red handed and his parents decided to sent him off to the nearby monastery. The monks there were renowned for their martial skills and profound insights into the nuances of combat. While there, Assim found that like many of his race, he could manifest a Mindblade, and soon began to excel in its use. His instructors were amazed that this young Xeph, who was clearly much weaker than the majority of Soulknives, was able to adapt his speed and agility into a strong combat style. He stayed at the monastery for ten years, learning everything and anything his teaches could offer him. By the time he had returned to his village, he was much more disciplined and focused. He soon joined with up with a special Xeph strike force, that moved around the Ophid Protectorate, lending itself to aiding local towns and villages. This seemingly mercenary company actually worked not for money most times, but instead a place to sleep and a decent meal. It was the perfect cover to let the Xeph wanderlust take these warriors where it would, and it enabled them to do much good as well. During one such mission, he was paired up with an extraordinary bowman, Shahab. The two got along quite nicely, working in strong harmony to take down bigger and tougher foes.
As Assim’s company traveled more, and he was less and less beholden to town elders and village leaders, his childhood personality began to resurface, tempered by age and experience. While not nearly as wild as he was as a kid, he is much the scoundrel, living for his four Ws: Wine, Woman, Wealth and Warfare. While he hasn’t actually gotten into a real war, he does love to fight, usually in an underhanded, sneaky fashion. After all, there is no true honor in combat, all one must do is win. Assim also enjoys gambling, and when stressed out or bored, he will often start playing with one of several sets of dice that he carries.
During a night off, while he was gambling, Assim found his luck to be on quite a streak with the dice: almost every toss came up in his favor. His fellow gamblers swore he was cheating, but after they searched him both physically and Psionically, they were unable to prove their suspicions. He walked away that night with twenty more gold than when he started, and as he headed to his company’s tavern, he met why: Jalla, a Kineticist, was using her powers to make the dice come up in his favor, so that he then owed her. Thankfully she was quite attractive so there wasn’t any hard feelings between them and the two of them got along well. Assim’s been with the FEOP for several months now and both it and he are a great fit. He also has been able to work with Jalla a lot and the two are good friends at this point, so when she was told she needed to form an exploration group, Assim was the first she thought of. He readily accepted and is eager to test his skill in a new endeavor.
Last edited by Lordmonkeysama on Wed Oct 08, 2008 09:42 PM; edited 8 time in total
Ability Scores
Strength 10 (+0) [12 base (4 pts), -2 racial]
Dexterity 18 (+4) [16 base (10 pts), +2 racial]
Constitution 12 (+1) [12 base (4 pts)]
Intelligence 14 (+2) [14 base (6 pts)]
Wisdom 14 (+2) [14 base (6 pts)]
Charisma 10 (+0) [10 base (2 pts)]
Special Characteristics
Naturally Psionic: Xephs gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Burst (Su): Three times per day, a Xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the Xeph’s base speed. A burst of speed lasts 3 rounds.
Class Abilities and Level [Total XP Cost: 775]
Weapon and Armor Proficiency: Proficient with all simple and martial weapons, and with light armor. [XP Cost: 100]
Wind Reader 3 (Su): Upon gaining psionic focus, +2 competence bonus to attack rolls for 3 rounds. [XP Cost: 135]
Uncanny Dodge (Ex): Retains Dexterity bonus to AC even if caught flat-footed or struck by an invisible attacker. However, still loses Dexterity bonus to AC if immobilized. [XP Cost: 540]
Notes
Marksman’s Quiver: As the Quiver of Ehlonna, modified to hold up to 120 arrow sized items, but with no space for javelin sized items).
Height: 5’5” Weight: 136lbs Hair: Black (straight, shoulder length) Eyes: Obsidian Skin: Brown Age: 23
Appearance
Shahab is unremarkable in almost every way, straight black shoulder length hair, just below average height, there is little to distinguish him from most Xeph at first glance. Once you have a chance to glimpse the hawk-like gaze of his obsidian eyes and note his instinctive awareness of everything around him however, you realise he is far from ordinary. His movements are that of a hunter, which would probably explain the dark shades of his clothing as they seem perfectly suited for blending seamlessly into almost any environment. When armed, he carries a fine longbow, which almost seems to be an extension of his being, while his belt bears a simple dagger and a quiver of arrows.
Personality
Shahab is a fun-loving, dynamic, and uncomplicated man, who finds great satisfaction in simple things, like the flight of a well shot arrow or wandering the world just to see what there is to see. Compassionate to those he thinks are worthy, he takes betrayal poorly and is seemingly remorseless in seeking vengeance on those who slight his generous nature. Always ready for a joke or a good time, Shahab is a convivial companion, although at times he seems to be a living contradiction. Once you’ve known him long enough however, you find there is a pattern to his behaviour.
Background
Shahab has felt the wanderlust of his people for as long as he can remember, a feeling so intense it has had a dominant influence on his life thus far. After leaving school as early as his parents would allow and too hasty by far to properly learn to form a mind blade, like the majority of his race, he opted to master his natural ability with the bow as he began his travels though the Ophid Protectorate. Not one for formalised education, he is quite clearly self taught, as his technique, while effective and elegant, aren’t necessarily conventional in their application.
His travels have taken him though much of the Protectorate and occasionally even beyond its borders, working with military units or expeditionary forces as often as exploring on his own. During his employ with one such group, Shahab found himself serving alongside Assim, a fellow xeph who obviously took his mind blade training far more seriously than he himself had. Glad for the familiar sense of humour and camaraderie one can only truly find in a xeph, they became fast friends, but once his contract was finished he quickly took his leave of the group, heading off to see the world on his own once again.
Obviously recruited due to his fondness for exploration and ability to work in such a group, as well as his ability with the bow, his meeting with Jalla is nevertheless one he still laughs about. It happened one afternoon while he was hunting alone in the wilderness, well at least what passes for wilderness in this part of the Protectorate. Having made his way stealthily to within bowshot of his prey, Shahab lined up his target and fired. Watching the arrow fly straight and true, he was bemused when it went astray only a dozen of so feet from its target. Drawing another arrow, he held it up to the light, checking to make sure there were no imperfections before firing again, with exactly the same result. Thinking better of firing again before finding out what was causing him to miss, he returned his next arrow to his quiver before looking up to find his two spent arrows suspended in the air before him. Chuckling to himself as the problem with his aim is revealed as a kineticist with too much time on their hands, he spins around as he hears delicate footfalls behind him, and is greeted by the confident woman that is Jalla with an offer he just can’t refuse.
XP Gained: 2,130 XP (Started with 3,000 XP)
300 XP (Encounter with jungle cat)
230 XP (Encounter with pair of assassins)
300 XP (Encounter with Eyes-Wide-Open)
300 XP (Complete Control gift)
100 XP (NLF Went Away Without Saying bonus)
350 XP (Battle with Maquoran Assassins)
100 XP (Critiquing NLF’s CC calculator)
300 XP (Interacting with Natives at their Village)
150 XP (For ‘Meaningful Conversation’)
Background: Kessan (Kess for short) grew up always talking his way out of everything. He was never the biggest or the strongest, but because of his silver tongue he was more often the bully rather than the bullied, pushing his peers around by convincing others to see things his way, as he had often seen his parents (who were well-to-do merchants) with their customers. When he was tested for psionic powers, he was excited to see what power that would bring him over others.
Over time, he has learned through bitter experience that he does not have the kind of power that allows direct rule in the Ophid protectorate, however. He has psionic might, for sure, but not the kind that wins personal duels. Much as he might wish to be in charge, he has had to fall back on the skills he developed as a child, getting others to do his dirty work for him, leading from behind the scenes. He has learned that he is strongest when he is surrounded by others who he can borrow power from, taking their strengths and making them his own, although he has also learned the importance of controlling that power to channel it only against his foes, and even to strengthen his current allies when needed.
His main source of employment to date has been infiltrating bandit groups and causing dissension from within to make them vulnerable to external attacks. His skills in deceit and manipulation, combined with his ability to communicate silently, have made him an excellent fit. Most recently, he has been hired on to establish a new colony. While it is a seemingly unusual job for him to take on, the reward for bringing the natives into the protectorate definitely caught his eye. He's relying on Jalla's opinion that there actually is a culture, though he has mixed feelings about it... he's not sure if she's just a better liar than he is, or if she actually is telling the truth. If nothing else, he hopes that he will be able to gain the favor of someone who could potentially become a powerful force in the protectorate.
Appearance: Tall, frail looking, with intense light blue eyes that almost seem to glow sometimes. His skin is somewhat pale, and he has the appearance of someone who is unaccustomed to performing physical labor. His hair is long and pale, almost white, though he often dyes it, and where his neck meets his skull there is a red crystal embedded into his skin which sometimes seems to glow faintly when it is visible. (Height: 6' Weight: 168 lbs)
Personality: Distant and uncaring, but he can seem to be friendly when he wants to be. He has few friends, and tends to view people as someone to manipulate, or as someone to be cautious of. Likes to be prepared for what's ahead, and to have at least 1 backup plan when possible.
Quotes:
"The best lies have a grain of truth to them, to give them the appearance of reality."
"Never do for yourself what you can make others do for you."
more to come:
<developing his powers>?
<getting his psicrystal>?
<the meeting with Jalla>?
Last edited by Jaid on Wed Jan 07, 2009 07:31 AM; edited 11 time in total
Post subject: Re: Forays Into Destruction --> CST
Posted: Tue Jul 29, 2008 01:15 AM
Finneas (Finn)
Male | Human (Jettur possible) | Lvl 3 Psy War
XP Total 6,080| XP Spent 5,589 | Initial XP Amount 1,500| XP Remaining 491
Size: Medium
Init: +2
Senses: Listen +6, Spot +6
Languages: Ophid
*When Psionically Focused
† When Full Attacking
‡ When Expending Psionic Focus
Background:
Even in an ordered society like the Ophid Protectorate, there are those who live on society’s edge. So it was for Finneas. Finneas was born to working parents in the poorer neighborhoods of the capital. Finneas was growing up well and strong until a plague roared through the neighborhood, leaving him an orphan at the age of 10. Bereft of parents and soon a home, as the entire block was burned to contain the outbreak, Finneas fund himself alone. He quickly learned to scrape by though, his large size and strength was an asset as fighting was a constant for him. From fighting off thieves to fighting for food, Finneas learned to survive on the streets. It was a hard life, but he made it through.
It was when Finneas was about eighteen, and a head taller than most of his peers when he was “discovered”. Now had Finneas had a normal life, he would have been identified for his size and psionic potential and trained for the army. Instead Raik found him in the street after a brawl with several other young toughs. Raik saw the potential in the large young man and gave him a place to sleep and food to eat. Additionally Raik began training Finneas, for he saw the latent talent the surged through the boy’s fists when he fought. Raik was leading an underground combat ring, and unarmed fighters were perfect as the point was not to kill. Raik trained Finneas for almost a year before he put him in the ring, but once he did, Finneas paid back the training by trouncing his first opponent. Finneas became an underground sensation, being famous for taking brutal beatings and still coming back for a second or third bout in a night. Raik was getting rich off the young man. Eventually Finneas began to question Raik, especially over his new found wealth. Raik assured Finneas he was only making a modest income from the fights, and besides hadn’t he given him a place to sleep and food to eat for a whole year? Finn wasn’t buying it and demanded a full share of the take, Raik balked and Finneas left. He went freelance, fighting below seedy taverns against any comer, always betting on himself. He made a pretty good living at it too. He was doing well enough that he began to cut into Raik’s business. Soon there competing fights going on. Raik had the network, but Finneas had the star, himself. Finneas was making a ton of money and spent it like there was no tomorrow, he had never imagined that he would ever had had so much money. Another year went by, three since Raik had first found him, and Finneas began to broaden his reach, including other fighters who were awakening their own psionic abilites. Finneas would often stand by the fight now, though he never turned down a challenge, even when it was a ringer sent by Raik. Finneas never charged for admission like Raik did, Finneas saw fighting as a way to save yourself, it had saved him after all.
Then one day Finn had a vision while sleeping, he later assumed it was some kind of astral journey, he never spoke about what he saw, but it changed him. He left the underground fights behind and went out to explore the world around him. He had never left he capital before, here was this whole new world that awaited him. He found an exploration group to join. He wondered how he had missed the greater world around him for so long. He was hired mostly to fight, his size and scarred fists were testament enough to that. Ad he didn’t mind so long as he got to keep moving. Finneas was on a new journey and wouldn’t stop as lng as there were new sight to see. Back in the capital though, the fight groups kept running, in spite of Finneas’ departure much to Raik’s annoyance. The fighters make their own fights training each other, always with fists though. And they still talk about Finneas and when someone brags about a fight the retort is always the same, ‘yeah he fought good, but you’ve not seen nothing like the mighty Finn’.
Appearance and Personality:
Finn is a young man of average height with a broad build. He does not appear to be a massive man and his size belies his strength, whoch surprises many oppenents. He has large, scarred hands and a crooked nose, souvieners from his bouts, but he usually has a wide smile. He has a fair complexion and wears his hair short.
Finn is an affable young man, his early years of privations harded his body and mind, but he is enjoying his life currently. His is brash and bold, some would callt arrogant. He is however generous and enjoys time with those he calls his freinds.
Last edited by Fenris on Wed Jan 14, 2009 08:53 AM; edited 4 time in total
Sighted (Ex): Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can't discern invisible or ethereal beings. An awaken psicrystal's sighted range is 80 feet.
Telepathic speech (Ex): the implanted psicrystal can communicate telepathically with any creature that has a language and is within 60 feet of the awaken psicrystal, and can act as a mindbridge between its owner and the target of telepathic speech - allowing the owner effective use of this ability.
PR 15 vs. mind-affecting effects (Buffer of the mind† feat: 10 (base) + 3 (sequestered power level) + 2.5 (half ML))
count as ML+1 for all [Mind-affecting] powers (Buffer of the mind† feat, works even when no power is sequestered)
Abilities and Level{845}
proficiencies
. all simple weapons {25}
. all martial weapons {50}
. all light armors {25}
. light shields {10}
Fearsome insight (Ex): half level [insight] bonus to Intimidate skill, and can demoralize opponent up to 30ft away, as long as he has LoS. (L4 {225})
Touch of fear (Su): Melee touch atk on a living target. (L3 {135})
Terrors (Su): charges a Touch of fear as a swift action.
. level: 5 {345}
. use per day: 5 "free", then 3PP each (3 {180} + 2 (CHA))
. save DC: 16 (10 (base) + 2.5 (half Terror level) + 4 (INT))
Feats{260}
. Psicrystal affinity (implanted, Single-minded) {free: human}
. Awaken psicrystal (Mage hunter) {100}
. Buffer of the mind†{160}
†: you must be psionically focused to use this feat
details of misc. skill modifiers:
. Autohypnosis______: +2 [synergy] (Concentration)
. Concentration_____: +3 [unnamed] (Psicrystal perso.)
. Diplomacy________: +2 [synergy] (Bluff) +2 [synergy] (Sense motive)
. Disguise_________: +2 [synergy] (Bluff) only for acting as someone else
. Gather information_: +2 [synergy] (Know.(local))
. Intimidate________: +2 [synergy] (Bluff) + 2 [insight] (Fearsome insight)
. Know. (psionics)___: +2 [synergy] (Autohypnosis)
. Listen___________: +2 [unnamed] (Altertness from Psicrystal)
. Psicraft__________: +2 [synergy] (Know.(psionics)) +2 [synergy] (Use psionic dev.) only to address power stones
. Spot____________: +2 [unnamed] (Altertness from Psicrystal)
. Use psionic device__: +2 [synergy] (Psicraft) only when dealing with power stones
. Use rope_________: +2 [circumstance] (silk rope)
Awakened implanted psicrystal
master's equivalent ML: 6
ability scores
. STR -- (implanted, no self-propulsion)
. DEX -- (implanted, no self-propulsion)
. CON -- (construct)
. INT 10 (6 (base) +2 (master's equivalent ML) +2 (awakened))
. WIS 10 (10 (base))
. CHA 10 (10 (base))
Immunities: poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
this is normally irrelevant (as it cannot be targeted), but if the wearer was to suffer from one of the above conditions, the psicrystal should still be able to act normally.
. Climber's kit: +2 [circumstance] bonus to Climb checks
. Military saddle: +2 [circumstance] bonus to Ride checks related to staying in the saddle.
. Money belt: increase the Sleight of hand checks to pick its content by 5.
. Periscope: allows to see around corners; +7 [unnamed] bonus to Hide checks to remain unnoticed.
Appareance:: Height: 5’9” Weight: 127lbs Hair: Black (straight, very short) Eyes: light blue Skin: pale Age: 19
Personality
Affable, he does not usually begin conversation unless it suit its current need, prefering to assess the people from the way they come to him.
Although quick minded, rather good judge of character and well versed in the diplomacy and interrogation realm, he remains somewhat uneasy about his own place in the society. His place in the military relieve him of that kind of thought as all is decided for you (place, power, progression) and the long leach Kizzt leave on him shakes all his certainties.
As mush as he may be gifted to do that, he dislike pain and death. But he has learn that intell gathered wracking one or two guys can save dozens if not hundreds of people. The same people he has taken sworn duty to protect, so he continues, whatever the cost.
Background
<<see attached file>>
XP Gained (Started with 3,000 XP)
. 300 bandit ambush
. 300 Eyes-Wise-Open encounter
. 300 "CC being late" bonus
. 100 "NLF away without warning" bonus
. 350 assassins (our encampment)
. 100 "NLF's speadsheet review" bonus
. 200 assassins (EWO's village)
. 300 conclusion EWO's village arc
Last edited by Asurya on Fri Feb 20, 2009 05:20 PM; edited 49 time in total
Post subject: Forays Into Destruction --> CST
Posted: Tue Sep 23, 2008 11:03 AM
Sorry about being a little late, our internet connection went down over the night.
Kizzt
Male | Ophiduan | Thoughtsinger 1/Halo Knight 1/Wilder 1
XP Total 3,900| XP Spent 3,000 | Initial XP Amount 1,500| XP Remaining 5400
Size: Medium
Init: +2
Senses: Listen +2, Spot +2
Languages: Ophid
Colonisation team (2 masons, 2 carpenters, 2 woodsmen, 2 hunters, 2 farmers) (as trained hirelings) 3 gp/day, paid for 50 days in the Jungle (150 gp)
1 assistant (once I take Leadership as a feat, this will become my cohort) @ 1 gp/day, paid for 50 days in the Jungle (50 gp)
Remaining Gold: 171,6 gp
KIZZT BACKGROUND
Kizzt was born as the youngest of eight siblings and quickly learned how to smooth his way in life by knowing the right people. He realized that unlike his siblings, he doesn't have a particular strength that he can build on, but rather he is "good enough" in a wide area of things. He quickly learned in school and often stayed after school was over, perusing books or quizzing his teacher for more information. As a young adult, when the first colonisation efforts were announced, he was always there at the forefront to settle a new place. It was during this time that Kizzt took in a young orphan called Maphid (his parents died in an accident on the first colony build) and treated him as a younger brother. Kizzt feels personally responsible for Maphid and has come to love him both as family and as a companion. He is unsure what his emotions really mean, however. After three colonisation efforts and training under a diverse collection of individuals, Kizzt is looking for a leadership position and a place where he can rise to power as an Overseer one day. He has acquired a team of specialists to help him set up the new colony, drawn from his previous missions. He now trusts Maphid to lead the team in his absence since he has burgeoning telepathic abilities that are coming to the forefront now.
How does that sound?
_________________ Andreas Rönnqvist Co-owner of Dreamscarred Press
Please share your thoughts on our future here
Last edited by Angellis_ater on Sun Nov 02, 2008 11:30 PM; edited 3 time in total
Post subject: Forays Into Destruction --> CST
Posted: Mon Nov 03, 2008 10:07 PM
Here we go again:
Kizzt
Str 10, Dex 14, Con 14, Int 16, Wis 12, Cha 12
Hit Dice: 3d12 (90+180+360=630)
Power Points: 6 (6x195=1170)
Base Attack: +2 (110+215=325)
Fortitude Save +3 (45+60+70=175)
Reflex Save +3 (45+60+70=175)
Will Save +3 (45+60+70=175)
2 feats (100+160=260)
_________________ Andreas Rönnqvist Co-owner of Dreamscarred Press
Please share your thoughts on our future here
Last edited by Angellis_ater on Sat Mar 14, 2009 11:36 AM; edited 4 time in total
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