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Forums › Rules & Mechanics › Pathfinder › Alpha Release - Psionic Races

Alpha Release - Psionic Races
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The following users give thanks for this topic LordZack - Tue Sep 15, 2009 12:45 PM
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Post Post subject: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 02:46 AM
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Just occurred to me that, with the Blues added in, there are more naturally psionic races (8) than there are non-psionic races (7). Kinda crazy...

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Post Post subject: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 03:05 AM
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The XPH had 9, too, lol! Githyanki, githzerai, thri-kreen.


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Post Post subject: Re: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 03:11 AM
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Snowpaws wrote:
Jeremy.Smith wrote:
Consider the blues included for Beta.

I was acutally going to throw a post up asking if Blues would be included as a core race. I mean when I run, goblins are a core race and alot of the savage world revolves around them in some way.
Yeah, but when you run, drunken pirate captains are discovered floating on tables by slave ships they then proceed to commandeer. Very Happy Not that that's a bad thing, or that I had anything to do with such an occurence. :innocent:

That said, I'm glad Blues are getting included. I'd've liked to see some monstrous races in Pathfinder. They're often loads of fun to play.

And on an in-joke side note: "Have ye rum or women, preferably both?"


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Post Post subject: Re: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 03:17 AM
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Jeremy.Smith wrote:
thri-kreen.

Sad Damn non-OGL.


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Post Post subject: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 03:43 AM
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So, with Golarion's general approach to goblins, how would Blues fit in, socially and philosophically? Would they be outcasts? Would they be leaders? Would they be more feral and random, like goblins, or would they be the Brain Gremlin to the antics of the regular Gremlins?

"Now, was that civilized? No. Fun, but in no way civilized."

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Post Post subject: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 03:47 AM
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Well... officially, I don't think psionics exist on Golarion...

Be that as it may - Blues are more civilized, enlightened versions of goblins by canon, so that's likely the route we'll go.


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Post Post subject: Re: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 04:16 AM
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MaverickWolf wrote:
Jeremy.Smith wrote:
thri-kreen.

Sad Damn non-OGL.

One of my favorite races. I feel your pain. Crying or Very sad

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Post Post subject: Re: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 04:21 AM
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Jeremy.Smith wrote:
Well... officially, I don't think psionics exist on Golarion...

Sure they do. There is a wonderful two page treatise on psionics near the back of Pathfinder Campaign Setting. I highly recommend it. Smile

Jeremy.Smith wrote:
Be that as it may - Blues are more civilized, enlightened versions of goblins by canon, so that's likely the route we'll go.

Yes, I like the outcast theme. Blue characters really have to worry when facing other goblinoids in combat. Great storytelling opportunities!

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Post Post subject: Re: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 02:10 PM
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ChrisGunter wrote:
Jeremy.Smith wrote:
Well... officially, I don't think psionics exist on Golarion...

Sure they do. There is a wonderful two page treatise on psionics near the back of Pathfinder Campaign Setting. I highly recommend it. Smile

Jeremy.Smith wrote:
Be that as it may - Blues are more civilized, enlightened versions of goblins by canon, so that's likely the route we'll go.

Yes, I like the outcast theme. Blue characters really have to worry when facing other goblinoids in combat. Great storytelling opportunities!

A friend of mine played a Blue that had mental illness. He thought he was one of those little blue things from the frostburn setting... Uldra I think.

It was hilarious.

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Post Post subject: Re: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 02:18 PM
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Jeremy.Smith wrote:
Well... officially, I don't think psionics exist on Golarion...

Not so, good sir! Pathfinder Campaign Setting, Chapter 5, pages 234-235.

From the source: "In most places, psionics continue to be a bit of a shadowy art, but those who wish to learn about psionics or find those who use the power can do so, if they but take time to look." (p 234, col 2)

Jeremy.Smith wrote:
Be that as it may - Blues are more civilized, enlightened versions of goblins by canon, so that's likely the route we'll go.

Something to consider ... If you read the "goblin" entry in the Classic Monsters Revisited work, there's a ready-made niche there for the Blues. Goblins are eternally hungry thanks to their racial rapid metabolism (see especially page 17, col 1, third paragraph under "Ecology" and also page 18, col 2, third paragraph). This is a compelling force in an average goblin's life that drives them to raid, scavenge, bicker and generally prevent them from becoming civilized.

Any spellcaster or psionist that could sate the goblin's legendary hunger (say, via the sustenance power) would become a titan within the tribe ... Giving the creature the wherewithal to think clearly, free of petty biology, would be a game-changing (no pun intended) act within a goblin tribe, and the creature capable of performing this "miracle" would be the most valued and awe-inspiring member behind the chieftain's throne. Any goblin showing psionic potential might well be cultivated and harried to develop enough power to manifest sustenance for the chief (or whomever looks to depose and replace the chief), making the Blue the most revered (and feared) member of the community.

Having the ability to think and reason echelons above normal goblin-kind would also make the Blues especially dangerous to a nearby community ...

Something to think about.

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Post Post subject: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 02:26 PM
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Maybe it's the psionic races not being there that I was confused by...

My mistake!

Either way, the point you all have raised about Blues in goblin culture is great, just keep in mind we have to be setting neutral in this book - we don't have license to write specifically about Golarion and Paizo product identity Wink


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Post Post subject: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 02:44 PM
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Sure. I was just wondering what approach to take when visualizing them.

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Post Post subject: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 02:48 PM
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I imagine culturally, we'll describe them as typically revered or respected by their own tribe, while feared and attacked by opposing tribes - after all, a blue makes a rival tribe stronger and therefore, more rigorous competition for resources. Smile


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Post Post subject: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 04:43 PM
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Here is an Alpha draft for the Blues:

Blue Racial Abilities
• +2 Intelligence, +2 Dexterity, –2 Strength: Blues are smart and quick, but their small size makes them weak.
• Small: As a Small creature, a blue gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
• Blue base land speed is 20 feet.
• Naturally Psionic: Blues gain the Wild Talent feat as a bonus feat. If a blue takes levels in a psionic class, it may replace the Wild Talent feat with Psionic Talent instead.
• Psionic Aptitude: When a blue takes a level in a favored class, it can choose to gain an additional power point instead of a hit point or skill point.
• Monstrous Nature: The appearance of the blue can affect the reaction of those nearby. A blue takes a -1 penalty to Charisma-based skill checks when dealing with non-goblinoids, but gains a +1 bonus to Charisma-based skill checks while interacting with goblinoids.
• Racial Skills: A blue character has a +4 racial bonus on Stealth checks and Ride checks.
• Psi-Like Ability: 1/day— inertial armor. Manifester level is equal to Hit Dice
• Weapon Familiarity: Blues treat any weapon with the word “goblin” in its name as a martial weapon.


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Post Post subject: Alpha Release - Psionic Races
Posted: Wed Sep 30, 2009 07:28 PM
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I like this, but why inertial armor? is their something that could fit blues a little better? (I sorta liked the goblin metabolism teamed with sustenance power)


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Post Post subject: Alpha Release - Psionic Races
Posted: Thu Oct 01, 2009 03:58 AM
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It's worth noting that Goblins have a 30' speed, so you may want to supe up the Blue as well. Paizo's got the PFRPG stats for the goblin available in one of the Bestiary preview downloads (IMHO, they're flat out mechanically superior rogues than halflings, and probably just a bit too good, but that's not necessarily here nor there...). Worth checking out.

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Post Post subject: Re: Alpha Release - Psionic Races
Posted: Thu Oct 01, 2009 03:04 PM
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Goblins in the Pathfinder Monster Manual have racial ability scores of -2/+4/-2. I don’t know how much of that will affect the Blue. On the same note, Goblins are enamored by fire, but afraid of written language on a superstitious level.

Edit: You might want to also give them Darkvision to keep them in line with there lesser brethren.

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Post Post subject: Alpha Release - Psionic Races
Posted: Thu Oct 01, 2009 05:32 PM
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I actually intentionally dropped their speed to 20 for balance concern reasons.

I'll think about Darkvision, too - it makes sense to add it in, we're just trying to avoid making them too good.

Changing the psi-like isn't a problem if folks have a better idea - sustenance works from a flavor perspective... but is somewhat lackluster for the class Wink


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Post Post subject: Alpha Release - Psionic Races
Posted: Thu Oct 01, 2009 07:36 PM
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actually, to be completely honest, sustaenance as an at-will psilike ability would probably be ok, as I view it as the equivilent to a 0-level spell (clerics get create water and create food as 0-level spells, so sustenance is their equivilent).
beyond that I wouldn't see it as unbalanced to give them a 1/day of something else, but I'm unsure of what would fit best... perhaps we can go about this based on tribe? meaning they get a different psi-like ability based on tribe they were born into (think of an unconcsious developement of the tribes greatest long term need).


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Post Post subject: Re: Alpha Release - Psionic Races
Posted: Thu Oct 01, 2009 07:48 PM
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Instead of 1/day powers for any of our races, why not give them a power flat out and say they have a manifesting level is equal to one half their class level (rounded down) or equal to their highest manifesting class, which ever is higher. The whole concept of psi-like abilities is silly when you have free power points.

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