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| As a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind. A soulknife has three options whenever forming her mind blade - skirmisher, defender, and striker. |
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| The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). |
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| The mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full round action to do so. |
| MaverickWolf wrote: |
| At Frerezar and Dabbler - Most of your complaints existed in the Alpha version, and the increased BAB does not effect them in this version (thanks to the Alpha version's mind blade specialist ability). Why are they problems now? |
| MaverickWolf wrote: |
| I'm honestly not comfortable with removing the On the Run ability. Frankly, I believe the Spring Attack tree is larger than it should be to begin with, and Shot on the Run and Spring Attack should've been rolled into one feat. That said, I would be comfortable making it an Advanced Skill (and I'm really not sure why I didn't to begin with). I'm also not replacing 4 feats with it. You do not gain the benefits of Dodge or Mobility. You simply gain the effects of Shot on the Run and Spring Attack (and Shot on the Run is at a severe range deficiency compared to the ranged weapons normally used in conjunction with that feat). |
| MaverickWolf wrote: |
| My issue with Improved Trip is that it requires Combat Expertise. That doesn't make sense as a Striker bonus feat, and calling out one feat (Improved Trip) as a feat that gets to ignore a non-Ability Score pre-req (Combat Expertise) doesn't make any sense. As a Striker, I am NEVER going to take Combat Expertise, and therefore I won't gain access to Improved Trip. |
| MaverickWolf wrote: |
| That said, flavor-wise, the Toppling Strike skill probably should provoke an AoO. Flattening an opponent like that probably means you're leaving an opening or three in the process (though I wouldn't have getting hit interrupt the attack). |
| MaverickWolf wrote: |
| As for Furious Charge, I'll leave that discussion to Andreas. It is a pet peeve of mine in general, and I don't want to get overly defensive or argumentative here. |
| Frerezar wrote: |
| Right now this guy is a Full BAB class with 6 skill points per level, an aditional damage dealing option, free feats, spell like abilities, and skills that replace feat trees (and are sometimes better than those feat trees). |
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| PS: Regarding toppling strike having a prerequisite and provoking that would put it on par with having to spend 3 feats and wasting points in inteligence for freaking combat expertice. |
| Dabbler273 wrote: |
| I agree with you in principal, but unfortunately it leaves other combat classes out in the cold. There are benefits to making it a feat-tree for the Skirmisher, though - among which is you can then gain Wind Stance and Lightning Stance more easily which are thematically very good for the Skirmisher build, but which otherwise are perhaps not worth bothering with if you can get the Spring Attack feature without the pre-requisites. |
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| Ah, but you are forgetting that as a Bonus Feat you don't need the prerequisite, just as the Monk doesn't. |
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| Quite likely. Really, my issue with this ability is not so much that it is overpowered as that you are doing something that there are feats to do that work just as well. You could write in for it: "You can overbear an opponent and knock them flat, in effect you gain the Improved Trip feat" and have done. |
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| One thing that does strike me is that you could replace a lot of the blade skills with combat feats - Blade Storm is functionally Whirlwind Attack, for example. I'm not saying that you should, but that you could replace some of them with a "Combat Feat" option. I can see why you don't want to, because many of these come without the prerequisites that make the feats awkward, but then while we don't want to make the soulknife too weak, we don't want to make the fighter have another reason to stay in the tavern and cry in his beer, and I think that needs careful thought. |
| The_Wraith wrote: |
| I have a question regarding this particular sentence: "In addition to the above specific lists, any focus can use these bonus feats to acquire any mind blade feats or weapon specific feats such as Weapon Focus and Improved Critical, but only for her mind blade." Does this include the Fighter-only Combat feats like Weapon Specialization or Greater Weapon Focus (like in the Alpha version), or since those have a specific class-level requirement, they cannot be chosen ? |
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| If the former, I'm not pleased by this choice (like in the Alpha), since the SK steps too much on the Fighter toes. If the latter, on the contrary I'm very pleased, since the SK has only one Fighter-only feat on his list (Greater Shield Focus), and with that I can really live with (another +1 to AC to the specific 'High-AC' path of the SK is not overpowered, since a Fighter has other AC tricks that the Defender Sk doesn't have - namely Armor Training). |
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| (I know, somebody could say 'hey, even offensively the Fighter has other tricks, namely Weapon Training', but these tricks were given in Pathfinder specifically to boost the offense of the Fighter, which admittedly he was lacking in 3.x - and allowing another +2 hit and +4 damage to any path of the SK, on top of their 1001+ combos with Blade Skills, Psychic Strike, Enlightned Mind, Hidden Knowledge, AND free bonuses to a weapon basically immune to Sunder and Disarm from 5th level on, thanks to Quick Draw...) |
| Lordmonkeysama wrote: |
| maybe its just me, but the whole configuration thing is rather confusing which is why MBM seems to kinda suck to me. Even with the explanation it still seems lacking compared to A) what the prior capstone gave and 2) other classes capstones, like the various death attacks or some of the niffty ones a wizard gets. |
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| out of curiosuty, why the change from the Alpha capstone to this one?? |
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