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Forums › Rules & Mechanics › Pathfinder › Alpha Release - Psionic Feats

Alpha Release - Psionic Feats
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Dabbler273
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Post Post subject: Alpha Release - Psionic Feats
Posted: Fri Jun 25, 2010 02:58 PM
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I think it would take a lot more than one feat to gain access to a large number of specialist powers. Consider that Expanded Knowledge grants only one extra power, while this feat doesn't actually give you an extra power, it does give you access to a whole bagful of them.

However ... I'm not adverse to the idea completely. I would suggest making it first level only, and granting the access to a second specialisation in exchange for all specialisation abilities.

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Post Post subject: Alpha Release - Psionic Feats
Posted: Sat Jun 26, 2010 11:54 AM
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I'd say that Dual Disciplines is severely broken, because a singular feat gives far too many benefits. This is what most people would call a "must-have" feat. It invalidates Expanded Knowledge to a great degree for intra-disciplinary uses.

I'd say that this might be more the avenue of a Prestige Class - Master of two Paths - where one exchanges manifester levels for access to new powers and abilities from another Discipline.


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Endarire
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Post Post subject: Alpha Release - Psionic Feats
Posted: Sun Jun 27, 2010 09:53 PM
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What about Metamorphic Transfer?

Also, losing one manifesting level may be worth two disciplines. Losing more in a non-gestalt game isn't worth it to me. Similarly, the Pathfinder Metamind loses too many powers and manifester levels to be worth it, again for me.


Last edited by Endarire on Sun Jun 27, 2010 10:04 PM; edited 1 times in total
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Post Post subject: Alpha Release - Psionic Feats
Posted: Sun Jun 27, 2010 09:59 PM
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I think Metamorphic Transfer is kind of superseded by the new way shape change powers are done. It may be that it can apply to a specific feature of a specific form - such as gaining a free breath weapon if you take a dragon's form or something like that, but I cannot see it working as is given the changes in Pathfinder with regard to polymorph spells.

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Post Post subject: Re: Alpha Release - Psionic Feats
Posted: Sun Jun 27, 2010 10:59 PM
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Dabbler273 wrote:
I think Metamorphic Transfer is kind of superseded by the new way shape change powers are done. It may be that it can apply to a specific feature of a specific form - such as gaining a free breath weapon if you take a dragon's form or something like that, but I cannot see it working as is given the changes in Pathfinder with regard to polymorph spells.

just let it add to the list of augments possible.

for X points, you can have a breath weapon that deals 4d6 energy damage in a 20 foot cone, etc.

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Post Post subject: Alpha Release - Psionic Feats
Posted: Sun Jun 27, 2010 11:38 PM
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Sounds good, it can be reviewed once we have the final form of the Metamorphosis power.

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Post Post subject: Alpha Release - Psionic Feats
Posted: Mon Jun 28, 2010 07:29 PM
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Before Shapechange is finalized, we won't do anything to Metamorphic Transfer. It would make sense to make it add a certain benefit, or new augmentation options.


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Endarire
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Post Post subject: Alpha Release - Psionic Feats
Posted: Wed Jun 30, 2010 05:42 AM
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Why does Talented only prevent Overchannel damage from level 3 or less powers? Considering it's two feats, why not make Talented apply to all powers?

Also, replacing a psicrystal after 24 hours is unclear. Must it be of the previous personality type?

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Post Post subject: Re: Alpha Release - Psionic Feats
Posted: Wed Jun 30, 2010 09:07 AM
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Apologies for my newbie-ness, I've only been playing D&D for three years and just started DMing my first game a few months ago. Also, I don't usually post on forums, so if I do something wrong... Yeah. Sorry. BUT, I was reading through this thread, and I had some thoughts I wanted to throw out in regards to the Multi-Talented feat concept. Two of the major problems (it seems to me) that people have with these feats are that they allow people to nab one level of a class and thereby gain a ton of class abilities, effectively retroactively gestalting their character (maybe not quite as powerful as the gestalt idea descriped in Unearthed Arcana, but pretty dang powerful nonetheless). So...what if you made it so:

a) the feat can only be taken near character creation. Perhaps within 3rd or 5th level. That would make it a character-defining choice, where if someone wants to make a really powerful rogue/fighter they could take this after taking their first level in each class, putting them on the road toward a 10/10 multiclass build, but a 19th level fighter couldn't say, "Oh, hey, let's add some sneak attack to all my sweet feats."

b) Make it so the levels for the class features only stack as far as the lowest level class. So, a fighter2/rogue1 would not have the sneak attack of a 3rd level rogue, but a 2nd. When that character takes their next level, presumably in rogue (so fighter2/rogue2), they would have the sneak attack of a 4th level rogue. Complicated? Maybe, but it would further encourage that 10/10 multiclassing, instead of the dabbling that seems to be frowned on.

*Note: I'm using sneak attack as an example. I understand it is one class ability that could overbalance a character, but... a fighter10/rogue10 that's dealing 20th level rogue sneak attack IS giving up a lot of rogue talents and fighter abilities to get that extra damage. Losing out on several levels of Bravery, Weapon/Armor training, Trapfinding, higher level rogue talents and fighter bonus feats, both capstone abilites... Honestly, I think it would even out.

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Post Post subject: Alpha Release - Psionic Feats
Posted: Wed Jun 30, 2010 09:18 AM
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Problem with (b) is that your typical 50/50 split class gains nothing from the feat.

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Post Post subject: Alpha Release - Psionic Feats
Posted: Wed Jun 30, 2010 06:09 PM
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How do you figure that? The fighter10/rogue10 would be capable of 10d6 sneak attack. Rhats hardly nothing.

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Post Post subject: Alpha Release - Psionic Feats
Posted: Wed Jun 30, 2010 06:50 PM
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Worked out a way to use this feat with my old DM that I think I'll houserule in my games. I'll keep reading this thread though, I'm intrigued to see where the discussion goes.

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Syonique
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Post Post subject: Alpha Release - Psionic Feats
Posted: Wed Jun 30, 2010 07:09 PM
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Wer_dragon, your proposed feat is not balanced. The Fighter10/Rogue10 is not 'giving up' anything; he gets 10 levels of Fighter goodness, and 10 levels of Rogue goodness, both of which actually synergize quite nicely because they provide additive benefits. I'm not going to re-iterate here the earlier discussion regarding this, though.

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Post Post subject: Alpha Release - Psionic Feats
Posted: Wed Jun 30, 2010 10:05 PM
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I hoped for a tweak to the Talented feat. I misread it the first time and this is how I thought it would work.

Talented [Psionic]
Prerequisite: Overchannel
Benefit: You do not suffer overchannel damage when using a power of level 3 or lower. If you spend your psionic focus while manifesting a power, you do not suffer overchannel damage for a power of any level.

Justification: If I spend two feats, I should be able to automatically avoid being overchannel damaged from my most basic powers, especially when I rely on energy missile and astral construct. Having spent two feats, is there a great reason not to allow me a +1 to +3 ML via Overchannel on my level 1 to 3 powers?

Level 4 powers (metamorphosis especially) start upping the ante so much that I see the need to spend my focus to avoid hurting myself.


Psionic Ego [Psionic]
Benefit: When you take this feat, you gain 2 power points for each psionic feat you have, including this one.

Whenever you take a new psionic feat, you gain 2 more power points.

Justification: A psion runs out of fuel so quickly. This allows a manifester to gain a bit of PP by taking other psionic feats. I'm aware of Psionic Talent, but that seems weak.

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Post Post subject: Alpha Release - Psionic Feats
Posted: Thu Jul 01, 2010 12:44 AM
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There is a reason that power points are limited, and that is that it limits power. Taking Psionic Ego could give a human psionic character an extra 24 power points by the time they are 20th level. That's the equivalent of two 6th level spells plus, which would cost a wizard or sorcerer using two feats for Extra Spell Slot.

One power point per psionic feat would be more appropriate.

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Endarire
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Post Post subject: Alpha Release - Psionic Feats
Posted: Thu Jul 01, 2010 09:14 AM
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Dabbler: Consider your words. A Wizard would need to spend 2 feats on Extra Slot while a Psion would need to take Psionic Ego and eleven other feats for a similar benefit. Where's the problem?

Talented: Any comments on my suggested revision?

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Post Post subject: Re: Alpha Release - Psionic Feats
Posted: Thu Jul 01, 2010 10:51 AM
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Endarire wrote:
Dabbler: Consider your words. A Wizard would need to spend 2 feats on Extra Slot while a Psion would need to take Psionic Ego and eleven other feats for a similar benefit. Where's the problem?

The problem is that the eleven other feats are eleven feats that each grant their own benefits that the character may well take regardless, with extra power points as icing on the cake. The wizard has had to take two dedicated feats (which may not even be available in a given Pathfinder game as they are not OGL feats) which grant no other benefit.

I would suggest an amendment of Psionic Talent so that is grants 2 pp, plus 1pp per psionic feat the first time you take it, 4pp the second, 6pp the third etc. which would make it stronger and more useful.

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Post Post subject: Alpha Release - Psionic Feats
Posted: Thu Jul 01, 2010 07:02 PM
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Dabbler: I concur with you on Psionic Talent.

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Post Post subject: Alpha Release - Psionic Feats
Posted: Fri Jul 02, 2010 05:05 AM
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Any other comments on my Talented?

Malleable Power [Metapsionic]
Benefit: To use this feat, you must spend your psionic focus.

When you use this feat, you may exclude any number of 5' squares from an area power. (Specifically, this feat applies to any power with an area of burst, cone, cylinder, emanation, or spread.) Also, any shapeable powers have a minimum dimension of 5 feet instead of 10 feet.

Using this feat increases the power point cost of the power by 2. The power’s total cost cannot exceed your manifester level.

Justification: I like being able to exclude allies from area powers. This is analagous to an Archmage's Mastery of Shaping. I guessed at the cost.

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Post Post subject: Alpha Release - Psionic Feats
Posted: Fri Jul 02, 2010 12:30 PM
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I like Malleable power, although I think it would be better as a kineticist power, it adds a useful dimension.

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