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Tome of Channeling

Tome of Channeling

Master the magic of the spheres! The Tome of Channeling offers more than 80 pages describing a whole new method of wielding magic that provides players and DMs with enough material to fill their campaigns with the magic of channeling and incantations.

Channelers wield the magic of their sphere as their magic. An astral channeler looks to the stars for his magic, and the stars answer with a myriad of mystical magic. A channeler of the elemental sphere wields the elements as his magic. A mind channeler taps into the untapped potential of the collective subconscious of every sentient being in the multiverse. The nature channeler commands nature, using the animals, plants, and even the weather to defeat his opponents. Each sphere has its own unique incantations and unlocks new magic for the character.

Included in this book are:
• The nexus character class
• Over twenty new feats, including two new types of feats (incantation and metachanneling feats)
• The details on how to channel incantations
• More than ninety incantations in four spheres (the astrology, elements, mind, and nature spheres)
Five prestige classes (the cerebral channeler, duel arcanist, pyromancer, Silverwood warden, and starcaller)
New magic items (the aural solicitor, essence shard, and the rod of channeler's bane)
Three new monsters (the astral meteor, durjaal, and the sylvanite) and the elemental incarnate template
Two new variants for psionics (meditating for power points and mind orbs)

Channel the power of the universe in this new book from Mentalis Design, published by Dreamscarred Press.

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$ 8.95
(9976.00 in Stock)
Complete Control

Complete Control

Have you ever wanted to have just that one ability from another class? Or one additional feat? Or did you wish that you could forfeit that huge hit die for something else?

Complete Control offers you the ability to create any character imaginable, using the rules that we supply and the Core OGL Books (or a System Reference Document). Complete Control strips down all abilities, feats and progressions into easily read tables, using experience points as a currency to buy and advance every thing about your character, from hit dice and base attack to "class" abilities.

Finally, the worlds biggest role-playing game goes completely classless and point-based. The possibilities are endless and its uses are as limitless as our imagination. Take the first step into liberating your game and take COMPLETE CONTROL!

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$ 8.95
(9960.00 in Stock)
Complete Gear

Complete Gear

Are your players tired of having to set aside that family heirloom in favor of a random bit of treasure with better abilities? Do you want your character to define his equipment, rather than letting the equipment define the character? Do you desire maximum flexibility in the gear your players use? Do you prefer customization over predefinition?

If you answered yes to any of the above, then you need Complete Gear, the new book on customization from the author who brought you Complete Control: Character Design for the Uninhibited.

Within its 13 pages, Complete Gear gives you everything you need to stop making your characters define their abilities by the luck of random treasure or the availability of item creation feats and puts the control firmly in your hands!

With illustrations by Dave Peterson and V. Shane, Complete Gear is written by John Fraser, the author of Complete Control: Character Design for the Uninhibited.

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$ 2.95
(9978.00 in Stock)
 

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